I just don't know what to do with myself.

Message   22, Bristol, UK

blackfemalepresident:

old ass ppl talk shit about my generation until they accidentally disable their wifi and cant figure out how to turn it back on

then im suddenly the mastermind of information & resources

(via superstace)

— 2 days ago with 99224 notes
shinybeetle:

tjjis beautiful calf has a heart on its head

shinybeetle:

tjjis beautiful calf has a heart on its head

(Source: pinterest.com, via superstace)

— 2 days ago with 33341 notes

thespacegoat:

the fact women are viewed as being more sexy at 15 than 40 is the creepiest thing in the world

(via superstace)

— 2 days ago with 50211 notes

fartgallery:

4/20? You mean 1/5 reduce your fractions did you even learn math

(via kohwala)

— 2 days ago with 523981 notes
nobrashfestivity:

Henry Ossawa Tanner, The Good Shepherd

nobrashfestivity:

Henry Ossawa Tanner, The Good Shepherd

(via fuckingbizarre)

— 2 days ago with 151 notes
Motorsport rant →

spokenlikeachampion:

If you think that Susie Wolff has no place in F1 then you are sexist.

Mark Webber I’m looking at you - shame on you. Here’s the thing though, I was catching up with a month’s worth of Indycar and it suddenly struck me that I was really just watching a bunch of white men driving around in circles….

— 2 days ago with 3 notes
"Climb the mountain so you can see the world, not so the world can see you."
— 2 days ago with 8273 notes

murdercityboulevard:

catsfurever:

can we just start a movement where we go to male politicians events and we ask them sexist questions like “if you are elected who will take care of the kids” and “what designer are you wearing tonight” “do you think that your stunted and constipated male emotions will affect your decision making”

that last one tho

(via superstace)

— 2 days ago with 120512 notes
eatsleepdraw:

graphite portrait of frida kahlo~9x12”
marty lee hagler

eatsleepdraw:

graphite portrait of frida kahlo
~9x12”

marty lee hagler

— 2 days ago with 559 notes
coelasquid:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,
This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.
Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.
This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.
The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  
When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.
[READ MORE]
We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

I know that this argument is done to death and this article makes a lot of claims I take issue with (the “faces of the women in Frozen” point is completely skewing the original quote it’s working with but that’s not a debate I want to get into right now), but I think a lot of people who defend the way women are consistently portrayed in absurd, posed, sexualized ways don’t understand what goes on behind the scenes.
The arguments always seem to be “That’s her personality, that’s the way she likes to dress, it’s physically possible for a woman to move like that if she wanted to, women just move differently than men” and so on and so on. And that’s true to a degree -BUT- the thing they conveniently forget is that everything they’re seeing on screen is a conscious decision made, approved, executed, and revised by an entire team of artists and marketing personnel. In many cases women aren’t portrayed the way they are out of a deep respect for the carefully constructed personality of the character, it’s because that’s how the people making it think women are supposed to act and look to make them as appealing as possible.
I’ve been in this industry for more than half a decade now, and I consistently see so much more control placed on how we’re allowed to portray women than men in most cases. They are not allowed to show the full emotional spectrum male characters are, in particular they’re not allowed to be angry and expressions of anger are revised to be sad, placid, or flirty. We’re not supposed to distort their features the same way we do with male characters. They have smaller, tighter, more restrictive outfits with stricter rules about how much of their body we’re allowed to see and how they have to hold their legs, so they’re given a much more restricted range of motion. It can feel like being handed a tool kit with half of the contents missing, we aren’t given the opportunity to make the female characters as fun and endearing as the male ones because we’re only allowed to make them a fraction as emotional and active so that they don’t alienate the audience that only wants to see the same sexy, depersonalized women they’ve been trained to expect.
And this isn’t just me saying this, it’s a fairly common complaint I see with character designers and other artists in that area. I remember attending a character design panel at FanExpo one year, I forget who was running it but he was kind of a gruff, grumpy bikery-looking video game design guy. At one point he just flat-out said “I’m so sick for drawing women in chainmail bikinis”. Everyone seemed kind of surprised to hear a remark like that because hey, that sounds like living the dream. But it’s true, it just feels like reinventing the wheel over and over because every client wants the same thing.

coelasquid:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,

This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.

Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.

This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.

The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  

When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.

[READ MORE]

We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

I know that this argument is done to death and this article makes a lot of claims I take issue with (the “faces of the women in Frozen” point is completely skewing the original quote it’s working with but that’s not a debate I want to get into right now), but I think a lot of people who defend the way women are consistently portrayed in absurd, posed, sexualized ways don’t understand what goes on behind the scenes.

The arguments always seem to be “That’s her personality, that’s the way she likes to dress, it’s physically possible for a woman to move like that if she wanted to, women just move differently than men” and so on and so on. And that’s true to a degree -BUT- the thing they conveniently forget is that everything they’re seeing on screen is a conscious decision made, approved, executed, and revised by an entire team of artists and marketing personnel. In many cases women aren’t portrayed the way they are out of a deep respect for the carefully constructed personality of the character, it’s because that’s how the people making it think women are supposed to act and look to make them as appealing as possible.

I’ve been in this industry for more than half a decade now, and I consistently see so much more control placed on how we’re allowed to portray women than men in most cases. They are not allowed to show the full emotional spectrum male characters are, in particular they’re not allowed to be angry and expressions of anger are revised to be sad, placid, or flirty. We’re not supposed to distort their features the same way we do with male characters. They have smaller, tighter, more restrictive outfits with stricter rules about how much of their body we’re allowed to see and how they have to hold their legs, so they’re given a much more restricted range of motion. It can feel like being handed a tool kit with half of the contents missing, we aren’t given the opportunity to make the female characters as fun and endearing as the male ones because we’re only allowed to make them a fraction as emotional and active so that they don’t alienate the audience that only wants to see the same sexy, depersonalized women they’ve been trained to expect.

And this isn’t just me saying this, it’s a fairly common complaint I see with character designers and other artists in that area. I remember attending a character design panel at FanExpo one year, I forget who was running it but he was kind of a gruff, grumpy bikery-looking video game design guy. At one point he just flat-out said “I’m so sick for drawing women in chainmail bikinis”. Everyone seemed kind of surprised to hear a remark like that because hey, that sounds like living the dream. But it’s true, it just feels like reinventing the wheel over and over because every client wants the same thing.

(via spokenlikeachampion)

— 2 days ago with 16117 notes

flatsound:

i wanna feel how dogs feel when you let them go in a big field 

(via kohwala)

— 2 days ago with 353653 notes
curate1k:

$265 (framed)Flora ComposedYao Chengoriginal watercolor10.25” x 14.25” (12” x 16” framed)
make it mine
*from the “curate 1k collection” at The Shop in East Liberty

curate1k:

$265 (framed)
Flora Composed
Yao Cheng
original watercolor
10.25” x 14.25” (12” x 16” framed)

make it mine

*from the “curate 1k collection” at The Shop in East Liberty

(via fuckingbizarre)

— 3 days ago with 5220 notes

shego:

shout out to people who have seen you naked but you can still have regular conversations with

(via kohwala)

— 3 days ago with 329289 notes